A collection of games I wrote over the years in Java with their full
sources. Some are rather complex games, and I tried to complete them to a
playable state (Sea Wars being the most complex), some simpler
(Similar, my 2nd applet game from 2006).
SeaWars is a relatively complete 2D strategic game that play on maps:
a global strategic map and a zoomed tactical map. On the strategic map
you play as you want, with only events that you can avoid without
penalties (in this version). But you don't see the enemies, or your civil ships. On the tactical map you fight. You see the enemies only if
they are damaged, otherwise you need to detect them. If too far you might not know if they are in your camp or not.
It's a simple game on
some aspect, but complex on some other. For instance missiles and
torpedoes can follow way points then seek for a target.
It became a
bit too much for one person, so I finally "fixed" the gameplay this
year, adding full save, separation of surface units and submarine (by
default you will command surface unit, but you can manually decide),
addition of civil unit and many small changes and fixes.
And it would
be the ideal game to mod, complement, or use as a base for other game:
use some algorithms or ideas within another game.
Draw was
SeaWars. I accidentally discovered that the tactical map of Sea Wars
could do very cool effects. Draw was born. The engine below if the same,
the elements you see are still missiles and torpedoes, and they think they are in a naval game :). It's the most polished "game" here, and was
finished around 2009, with only additions since then, and an automatic
throttle system: the number of elements allowed changes depending on the
FPS. But it's also one with many parts remaining from SeaWars. I kept
them "in case". One of the latest addition was to reintegrate a SeaWars
mechanism...
Similar is the oldest game. Based on a Palm Pilot game (for whose old
enough to remember), it was aimed at being a very light online game.
And it is. Using pure Java graphics systems, it is also suffering for
that. It is still enjoyable, and had some good success when it was on
the web (>10.000 players), but would greatly benefit from a remake.
The score are not saved anymore, as I chose to keep the ghost code that
was saving in a distant MySQL server (
DBSupport.addScore(playerName.toString(), score, nbColors, sizeGrid); ).
Feel free to add a local DB support, or a modern score system. I will add any change to the code!
All my code is released under MIT licence, so you are free to do
whatever you want with it. The games are mostly easy to change, up to a
point - some parts might not be so simple - so can be modified by children, with a little help. Feel free to share new creations or modifications. If you contact me I will be happy to share them as part
of the pack here!
All the games were originally Applets, so POJO without many
dependencies. They can be compiled and run within Eclipse or another IDE
very easily.
The current pack is ready to run on Windows, but it should be
relatively easy to run on Linux. If you can do a distribution for it
simply contact me. I will help you do that and give you a free key. For some reason explained in another post (The Giant Ball, History), a Mac version is currently not possible.
All good modifications can be shared within the pack with the authors credited! Just be careful if you use API or assets for their respective licences. Be careful that GPL APIs cannot be used as this project is
under a MIT licence, which allows commercial use without sharing source.
LGPL APIs can be used if used as libs only (not part of the project's
sources).
You can also fetch the code from the public repository: archive on BitBucket
Buying this pack will support creating more content such as that!
If you encounter any issue, please contact me. If you are a
developer, feel free to look at the code! I will credit anybody that
helps! :)
Font used in the title by Gluk.
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